Intimidate (1C76)

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Intimidate (1C76) is a Gandalf Event from the Fellowship of the Ring set.

Collection Info
Title Intimidate
Unique No
Collectible Yes
Notes Version: *.
Set 1 - The Fellowship of the Ring
Rarity C - Common
Card Number 76
Language EN - English
Revision 0
Gameplay Info
Playable Yes
Culture Gandalf
Side Free Peoples
Card Type Event
Twilight Cost 2
Game Text Spell.

Response: If a companion is about to take a wound, spot Gandalf to prevent that wound.

Lore “‘Go back to the Shadow!'”
Translations
DE - German
Card Name Einschüchtern
Game Text Zauberspruch. Reaktion: Wenn einem Gefährten eine Wunde zugefügt wird, entdecke Gandalf, um diese Verwundung zu verhindern.
Lore "Geh zurück zu den Schatten!“
ES - Spanish
Card Name Intimidar
Game Text Hechizo. Respuesta: Si un compañero va a recibir una herida, avista a Gandalf para prevenir esa herida.
Lore “¡Vuelve a la Sombra!”
FR - French
Card Name Intimider
Game Text Sort.

Réponse : Si un compagnon est sur le point d’être blessé, désignez Gandalf pour empêcher cette blessure.

Lore “‘Retournez à l'Ombre !'”
IT - Italian
Card Name Intimidire
Game Text Magia.

Risposta: Se un compagno sta per essere ferito, avvista Gandalf per impedire quella ferita.

Lore “‘Torna nell'Ombra!”
PL - Polish
PT - Portuguese
ZH - Chinese


Technical Info
Wiki Base Card ID LOTR-EN01S076.0
TLHH ID LOTR01076
GEMP ID 1_76
LOTRO Hex ID 4C 28 F4
LOTRO Image ID 01_076


effect (page 11):// If something happens to prevent one effect which in turn would have prevented a second effect, the second effect is performed.

Example: Morgul Destroyer is played. The Free Peoples player wounds the Ring-bearer to prevent the threats from being added. The Free Peoples player then plays Intimidate. Because Intimidate has prevented the effect (a wound) that would have prevented Morgul Destroyer’s effect, the threats are now added.


Strategy[edit]

A staple in any Gandalf-heavy deck, Intimidate can thwart a number of Shadow wounding strategies or save companions who otherwise would have succumbed to a regular skirmish. Holding one in your hand would not be a bad idea, but it may be more advisable to use it at first opportunity and retrieve it with Barliman Butterbur or a similar card should the need arise.

Care must be taken to not waste Intimidate in a situation where a Shadow card demands you wound a character or perform another action, as using Intimidate may force you to choose the other action inadvertently. See " Rules and Clarifications" below.

Strengths and Weaknesses[edit]

Strong Versus...[edit]

  • Wounding decks
  • Uruk-hai and other damage+1 minions

Weak Versus...[edit]

  • None

Rulings[edit]

From the Comprehensive Rules 4.0: cost (pg 10):// If an action is prevented, its effects are ignored but its costs and requirements are still paid. If a player is paying costs for a card and a response action occurs which modifies those costs, that player must continue to pay as many costs as he can, even if it is no longer possible to pay them all. If all the costs cannot be paid, that card has no effect.

Alternate Versions[edit]

Portrait Name Game Text
Intimidate (7C41) Spell.

If a companion is about to take a wound, spot Gandalf to prevent that wound. ​